Introduction
Dirge is not a common hero in dota games, many think that he is a weak hero, but with the right gameplay he can become a monster which makes heroes run just at the sight of him.
Stats & Skills
 |
Dirge - Undying
Range: 100 | Move Speed: 310
Primary: INT
Str: 25 + 2.6 | Agi: 10 + 0.8 | Int: 27 + 2.8
Damage: 59 - 67 | HP: 625 | Mana: 351
HP Regen: | Mana Regen:
Attack Speed: | Armor: 2 |
|
Raise Dead (D)
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.
Level 1 - 1 Zombie
Level 2 - 2 Zombies
Level 3 - 3 Zombies
Level 4 - 4 Zombies
Mana Cost: 100/120/140/160
Cooldown: 30
Comment: This skill is multi-purpose, with this you can farm (really well), attack in combination with Soul Rip, and harass your enemy, also lets you stay in the lane for a very long time.
|
|
Soul Rip (R)
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many unites are near it.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Mana Cost: 50/75/100/125
Cooldown: 30
Comment: Two ways to use this skill, first to attack an enemy when there are lots of creeps near him and second to heal an ally or yourself. |
|
Heartstopper Aura (T)
The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Level 1 - 250 AoE
Level 2 - 500 AoE
Level 3 - 750 AoE
Level 4 - 1000 AoE
Mana Cost:
Cooldown:
Comment: With this skill heroes will stay away from you, I max this out so soon to harass them without any effort and make them go back to fountain eventually. |
|
Plague (E)
Infects the target with a plague. Reduces movement speed by 30% and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Level 1 - 25% Extra Damage
Level 2 - 30% Extra Damage
Level 3 - 35% Extra Damage
Mana Cost: 100/125/150
Cooldown: 45
Comment: Great for ganking heroes, the slow and the extra damage will destroy your enemies, the low cooldown makes it even better. |
Skill Build:
1. Raise Dead
2. Heartstopper Aura
3. Heartstopper Aura
4. Raise Dead
5. Heartstopper Aura
6. Plague
7. Heartstopper Aura
8. Soul Rip
9. Raise Dead
10. Raise Dead
11. Plague
12. Soul Rip
13. Soul Rip
14. Soul Rip
15. Stats
16. Plague
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build:
1.

Sobi Mask (325)
+50% Mana Regeneration.
More mana regen.
2.

Ring of Basilius (500)
+6 Damage
Passive: Brilliance Aura
900 Radius +0.65 mana/ second to friendly units
Passive: Devotion Aura
900 Radius +3 Armor
Does not stack with Crystal Maiden's Brilliance Aura, but stack with Sven's Devotion Aura. Active: Toggle Devotion Aura
Turns the passive: Devotional Aura on and off as desired.
Ring of Protection + Sobi Mask
With this and Sobi Mask you have enough mana regen for the entire game.
3.

Radiance (5325)
+8% Chance to Evade
+70 Damage
Passive: Immolation
400 Radius
35 Damage/sec Immolation
Sacred Relic + Radiance Recipe Scroll
I’m not crazy, you can farm this in about 20 minutes and it will make you deadly, great damage and stacks with your aura.
4.

Boots of Travel (2700)
+90 Run Speed
Active: Teleport
60 Second Cooldown 3 Second Cast Time
Boots of Speed + Boots of Travel Recipe Scroll
Lets you teleport across the map and helps in chases.
5.

Eye of Skadi (7050)
+200 Hit Points, +150 Mana
+25 to All Attributes
Passive: Frost Attack
-20% Attack Speed
-30% Run Speed
2 Second Duration for ranged heroes, 3 seconds for melee heroes
Melee Eye of Skadi is an orb effect, and does not stack with orb effects; Ranged Eye of Skadi is NOT an orb effect, and stacks with some orb effects.
Ultimate Orb + Ultimate Orb + Point Booster + Eye of Skadi Recipe Scroll
Plague + Radiance + bot + Skadi you will chase and kill a lot. Also gives more HP and mana.
6.

Hyperstone (2300)
55% increased attack speed
Very hard to come this far, but this makes you attack at a decent speed, fell free to upgrade do Assault Cuirass.
Early Game:
Welcome to my Dirge guide, this is my first guide in dota strategy (has someone heard this already?) so go easy on me.
Dirge is a hero that doesn't appear to have any chance in battle, in the games I play my enemies always underestimate me and end up dying, I will try to show you how to use Dirge to his maximum potential.
Skill Build:
All Dirge skills have great synergy with the others, Raise Dead helps you stay in the lane a long time and improves the use of Soul Rip, Heartstopper Aura makes your enemy suffer while you are healed from your zombies and keep a distance from the enemy, and Plague increases your damage, damage of your zombies and the Soul Rip damage as well as your allies damage, does it sound good enough for you? The skill build focuses on farming and harassing your enemy, for this reason I focus on Heartstopper Aura first, only two levels of Raise Dead is enough in the early game, otherwise you will push the first tower too soon and you won't farm enough, as well as increasing the chance of ganks against you, plague is always good for ganking and trying to get a kill, and Soul Rip helps in finishing heroes.
Item Build:
Early game the build focuses on making sure your enemies don't get too close to you and staying in the lane, as I will teach you in about 20 minutes you can farm radiance and start farming even more, you will also gain the ability to chase enemies, with boots of travel you can stop any creep wave with Raise dead and Radiance as well as help in ganks, with Skadi you will have lots of intelligence and strength and a second slow to combine with plague, with this more ganks. Note that after these items and your high level you will have a lot of damage, be able to tank, and with Dirge's great intelligence gain, you can fight well, so the only thing you do not have is attack speed, with Hyperstone you solve this issue, and you're ready to fight.
Early Game:
Early game your priority is to farm as much as you can and harass your enemy without any effort as I will demonstrate, first thing to do is buy a Sobi mask, if you have more gold buy another, that’s enough mana regeneration for the entire game unless you spam spells all the time. Ideally you should solo for more farming, but your team probably won’t let you do it because Dirge is a "weak hero", the best lanes for you are bot for the Sentinel and top for the Scourge because your enemies will use their tower less to defend letting you farm more, the mid lane is good for harassing with Heartstopper Aura but you will lack in farming. With a lane partner you can heal with Soul Rip and get some kills with plague, consider this, 20-30% extra damage, as if magic attacks didn’t have any reduction, the dream of all nukers comes true, so if you lane with someone, lane with a nuker.
Lane Situations:
VS 1 Melee
The perfect situation, unless your enemy is carrying a lot of healing items he will die or go back to the fountain, the first thing to do is try to always keep him in Heartstopper Aura's range so he will suffer loss of HP, consider that it’s 1% per second, if you stay in the lane 5 minutes it will be 300 seconds that can kill 3 times, and it doesn’t matter if it’s a Centaur or a Sniper the pain will be the same. Remember to use your Zombies so the enemy will not try to go after you because you have bodyguards.
Vs 2 Melee
You should proceed the same way as above but be more careful, try to have the two enemies in your aura, don’t be too aggressive if they have some nukes like storm bolt.
Vs 1 Ranged
Here you need to wait for higher levels of Heartstopper Aura before you start harassing your enemy, your farming still works, but be aware of heavy nukers and use Raise Dead to heal yourself, if you are under heavy bombardment use your zombies to harass him.
Vs 2 Ranged
You’re in trouble here, if no one wants a lane change, or no one comes to help you, stay behind your creeps and only farm, use the aura only at level 3 or 4 with caution.
Vs 1 Ranged and 1 Melee
A mix of strategies, harass the melee and be aware of the ranged hero, be defensive because of the nukes and farm.
Now you may be asking "wtf" how will I farm in all these situations and be able to afford Radiance??? So here we go:
Farming:
Farming with Dirge is easy and can be done in most situations, first use Raise Dead and summon a zombie and order him to attack a creep if he doesn’t go automatically, done!
What????? Yes, your zombies will attack all the creeps they see and will kill them most of the time, also they will multiply themselves giving even more last hits for you and more gold, the most important thing is DO NOT ATTACK THE CREEPS so that your zombies can multiply and give you even more gold and heal you.
Mid Game:
Now your team will start to love you, try to always be in the ganks to plague the other heroes, at this time you should have at least sacred relic or radiance, if you have radiance the enemies will die without you even touching them.
Remember to continue farming, now the best option is the lv 6 neutral creep, always keep an eye on the map to go where they are, when not ganking, farm or counter push, you can push as well but be careful, the enemies will now try to kill you because they have realized that you are a stone in their path, so try to stay with your allies when in dangerous positions on the map.
Here you will farm boots of travel, with this you can help your team in most of the cases and easily chase the enemies that are plagued.
Farming:
Go for neutrals, the counter push is a good option too, the way to do it still works as told in early game, but now you should attack if the creeps are too many or too strong.
Killing:
Try to gank, if someone in your team has a slow it will be great to combine with Plague, remember to ONLY ATTACK AN ENEMY HERO AFTER USING PLAGUE, and better yet, with an ally, otherwise he will fight you and probably win.
Late Game:
In late game you should farm less and push more, if you helped your team well, at this stage the enemies don’t have a chance. Your function here is to push and counter push, with travel you can take the responsibility of defending the base, in most of the games you won’t be completing Skadi because you team will have won before that.